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Cursed Level 39: Paper Luigi

 Posts: 13425Timestamp: Fri Mar 30, 07 8:50 PM
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| Post URL: Brokencontrollers Rpg text game.
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| Moogle wrote: | | Cursed wrote: | | Moogle wrote: | Nuke- I didnt really consider guns for the game but now I will.
Cursed- Thanks for the long consideration in stats; im looking over them now. | Dexterity was a pain in the ass to figure out...and I'm still not convinced that it's balanced. Evasion may need to be improved to 4% per DEX. |
When I start the game on monday ill Pm you on how the overall outcome came in; if it isnt even Ill tweak it. | Be my guest...I'm getting a little too into this, methinks. ^_^;
Still, can't wait to see the results on Monday. ___
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Moogle Level 23: Metal Slug

 Posts: 2399Timestamp: Fri Mar 30, 07 8:52 PM
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| Post URL: Brokencontrollers Rpg text game.
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| Cursed wrote: | | Moogle wrote: | | Cursed wrote: | | Moogle wrote: | Nuke- I didnt really consider guns for the game but now I will.
Cursed- Thanks for the long consideration in stats; im looking over them now. | Dexterity was a pain in the ass to figure out...and I'm still not convinced that it's balanced. Evasion may need to be improved to 4% per DEX. |
When I start the game on monday ill Pm you on how the overall outcome came in; if it isnt even Ill tweak it. | Be my guest...I'm getting a little too into this, methinks. ^_^;
Still, can't wait to see the results on Monday. |
Thankyou for your imput though.
I cant wait to get working on it! ^^ ___ CKK =Cool Kupo Klan=
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Cursed Level 39: Paper Luigi

 Posts: 13425Timestamp: Fri Mar 30, 07 8:59 PM
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| Post URL: Brokencontrollers Rpg text game.
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Well, I'm goin off, I already have some more ideas as far as character development goes. Anyways, g'night.
BREAK AWN. ___
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Moogle Level 23: Metal Slug

 Posts: 2399Timestamp: Fri Mar 30, 07 9:00 PM
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| Post URL: Brokencontrollers Rpg text game.
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| Cursed wrote: | Well, I'm goin off, I already have some more ideas as far as character development goes. Anyways, g'night.
BREAK AWN. |
G'night. Im tired too but I dont wanna sleep D: ___ CKK =Cool Kupo Klan=
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Zerograv Level 26: Holy Knight

 Posts: 3910Timestamp: Sat Mar 31, 07 4:34 AM
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Moogle Level 23: Metal Slug

 Posts: 2399Timestamp: Sat Mar 31, 07 9:17 AM
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NuclearCookout Level 30: Knee Breaking Evil

 Posts: 5724Timestamp: Sat Mar 31, 07 11:18 AM
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| Post URL: Brokencontrollers Rpg text game.
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*brain still sizzling from Cursed's long comment* Um...ok.
I'm thinking I may want an XM-8 Carbine, a SWORD, and nuclear grenades, plus kevlar and a medkit. ___ Latest Weblog: MMMMM?

Click the 'www' button for my site! <> My various art <> My fan-fics |
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Moogle Level 23: Metal Slug

 Posts: 2399Timestamp: Sat Mar 31, 07 11:19 AM
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| Post URL: Brokencontrollers Rpg text game.
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| nuclear_cookout wrote: | *brain still sizzling from Cursed's long comment* Um...ok.
I'm thinking I may want an XM-8 Carbine, a SWORD, and nuclear grenades, plus kevlar and a medkit. |
Alright ill add these and make sure there balanced in the games stats. If you want to suggest anything else lemme know kay? ___ CKK =Cool Kupo Klan=
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Cursed Level 39: Paper Luigi

 Posts: 13425Timestamp: Sat Mar 31, 07 11:21 AM
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| Post URL: Brokencontrollers Rpg text game.
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Just wondering, are stat-ups going to be preset, or do you choose where you want stat points when you level up? My stat idea was mostly based around being able to pick where you want to upgrade. ___
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BigNig Level 43: Monk

 Posts: 20256Timestamp: Sat Mar 31, 07 2:21 PM
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| Post URL: Brokencontrollers Rpg text game.
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Aw, what the hell. I'm in. ___
| Quote: | | I've always loved bugs. Used to catch caterpillars and train them to Lvl 10 so they evolved into Butterfies and Moths. |
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