whadu Level 47: Snake Eater

 Posts: 31396Timestamp: Fri Jun 20, 08 4:38 PM
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| Post URL: Sonic & Knuckles: Gameplay
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Gameplay
This time the game focuses on Sonic and Knuckles, who was not playable in Sonic the Hedgehog 3, when Knuckles was against Sonic and Tails. Instead however, Tails has now been removed from play. Essentially there are two separate games to tackle, depending on which character is selected at the start of the game. Although the appearance of the zones is the same for either character, their layout and some of the bosses' tricks differs noticeably at a number of points in the game (another noticeable difference is that Knuckles fights EggRobo who has different and particularly smarter strategies), increasing from the Lava Reef Zone onwards. However, the style of play does not differ significantly from one character to the next as it does, for example, in Sonic Adventure.
Despite no save file slots, gameplay is much more expanded, as Sonic and Knuckles do not play all of the same levels. And a significant differential between them is that they don't have all of the same moves. Sonic can jump higher and run a little faster than Knuckles, and he has the "insta-shield." Knuckles can climb walls and break through some of the blocked entry ways. And just as Sonic has the gift of speed, Knuckles can glide through the air with the greatest of ease.
Sonic & Knuckles title screen.
As in Sonic the Hedgehog 3, there are two types of Stages: Bonus Stages and Special Stages. The Bonus Stages are entered by collecting at least 20 rings, and at least 50 to access the second Bonus Stage, and jumping through the bright ring of stars that appears above each checkpoint in the Zones. This time however, the gumball stage has been replaced by two new Bonus Stages. The first combines the slot machines of Sonic the Hedgehog 2's Casino Night Zone and the 360° tumbling labyrinth Special Stage (to retrieve the Chaos Emeralds) of the first Sonic the Hedgehog. If three Robotniks appear on the slot machine, you lose 100 rings, or all your rings below 100. The second Bonus Stage is a large vertical course, with magnetic orbs that Sonic can use to propel himself upward. Along the way he can pick up shields, rings or lives. He is chased by a horizontal force field that slowly moves up and, when Sonic is caught in it, ends the stage, and reaching the top of the stage ends it as well.
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