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 Super Smash Bros. Brawl Guide: General Moves

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Timestamp: Mon Jun 16, 08 1:59 AM


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General Moves



Each character has a certain number of standard attacks available to them. The specifics of each attack will vary from character to character, however. The buttons you're going to be pressing will be determined by the controller that you use, in addition. You have the option of using the Wii Remote + Nunchuk, the Wii Remote by itself, the Classic Controller, or a GameCube controller, if you have one handy. If you're curious as to what buttons you need to press to get a specific kind of action, check the Options - Controls panel, then go into Controller Configuration.


Movement



You have two types of movement in Brawl: running or dashing. Running is performed by lightly holding down your movement stick to one side, while dashing can be performed either by rapidly moving the stick to one side. Each form of movement will allow you to perform different attacks, so you'll want to fool around with each form to see what happens when you attempt aggressive actions while performing them.


Jumping



Most controllers will have a button dedicated to jumping. By default, you will also usually be able to jump by tapping upwards on your analog stick or direction pad. It's generally better to get used to hitting a button for jumping (assuming you can; the Wii Remote by itself doesn't have this option). You can tap the jump button again in mid-air to double jump, and you can often get yourself even higher by performing some sort of aerial attack, usually an up+Special attack that will raise you up. This is often used to recover your character back to the edge of a platform after getting knocked off.



Characters like Olimar and the Ice Climbers appear on-screen as multiple characters, but are still controlled like a single person.



Jumping upwards will usually let you move through any platforms above you and land on them. It's also handy for avoiding enemies who have certain powerful items in their possession. You also perform different attacks while jumping, so explore your movelist to learn more.


Normal Attack



The normal attack is your basic attack maneuver. Tapping the button repeatedly will usually start you up with a combo which can be strung together indefinitely. Some combos are fast and can be used to almost lock up an unwary opponent, while others will have long gaps in between the start and finish, allowing your opponents to recover. You may also want to try holding down the attack button; some characters will simply repeat their attack over and over again, very rapidly.

Normal attacks are weak, but quick. You can perform different normal attacks by holding any direction on the analog stick before attacking. Keep in mind, however, that moving the stick and pressing attack at the same time will result in a smash attack, which is a different kind of attack.


Smash Attack



Smashes are very powerful maneuvers that deal large amounts of damage. You can use them in normal combat, as you like, but they're also often used as finishing moves, since they knock your opponents backwards a great distance if they're already badly hurt.

Smash moves can either be used with your normal attack button, or, if you're using a certain kind of controller, with another analog stick besides the one you use to move. (On the GameCube, this is the yellow C stick; on the Classic controller, it's the right analog stick.) To perform a smash with your attack button, tap the movement stick in a direction and simultaneously hit the attack button. You should perform a different attack than your normal attack or the normal running attack. To verify that you're performing a smash, try tilting the stick and hitting the attack button, but hold down the attack button. Smash attacks can be charged up for extra damage if you hold down the attack button. (Smashes performed with an analog stick cannot be charged, however.)



Many stages have environmental dangers, like the karts on this Mario Kart stage.




Special Attack



Another attack button that you have is the special attack. As you might imagine, this is a special attack that will be different based on what character you have. Most characters will have some kind of special, unique attack for their special move that will draw upon their character's history. You can perform different special attacks by moving the movement stick in a different direction before using your special attack. Mario, for example, can shoot fireballs by just tapping the button, or bring out his Sunshine water-sprayer by tapping down+special. Link, on the other hand, can fire an arrow by using the special button (charge this attack up by holding down the button), or grab a bomb from his pack by using down+Special. Zelda will switch between herself and Sheik by tapping down+special. Some special attacks can also be charged, such as Pikachu's forward+special rocket attack.

You'll need to play around with the special attacks of your chosen character before using it to its fullest effect; these are often what makes a character perform uniquely. Take your chosen character into Training Mode to try out all of its special attacks for yourself!

Up+special moves are often useful to reach high places or to recover after being knocked off the platform.




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