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 Treyarch and Infinity Ward internal competition is healthy

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Timestamp: Mon Nov 10, 08 1:28 PM


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Treyarch and Infinity Ward internal competition is healthy
A portion of a Gamasutra interview with Activision senior producer Noah R. Heller...
GS: Obviously there's got to be some level of competition between the two studios. How does that work? In the past your games have been unfavorably compared to their games, something you're sick of hearing I'm sure. Do you find that a motivator?
NH: [...]

RawmeatCowboy
News by RMC Wii
Mon, 10 Nov 2008 19:16:31 +0000

A portion of a Gamasutra interview with Activision senior producer Noah R. Heller...

GS: Obviously there's got to be some level of competition between the two studios. How does that work? In the past your games have been unfavorably compared to their games, something you're sick of hearing I'm sure. Do you find that a motivator?

NH: It's tough, but at the end of the day we're all Activision. A great Call of Duty game just opens up opportunities to do other great things with Call of Duty.

GS: That's nice, but you want to beat them this round, yeah?

(laughter)

NH: I'll say this: it's awesome that we're able to trade and we're able to do a Call of Duty game this year. They were able to do one last year, because on Call of Duty 3 it was nine months in the pipeline to get that game done and no team should ever have to work like that.

If this is the system that's set up so that we both get two years to make the projects, it's a really healthy system. And frankly, it's more gratifying to compete internally than it is against any other company, because at the end of the day we both win if we make a great product.



Full interview here



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