All sorts of changes are under way inside the dark and mysterious Kirkland bunker where Bungie, the renown game studio, is putting final touches on the next version of "Halo."
For one thing, Bungie is going into a dramatically new direction with "Halo 3: ODST," the latest installment in the blockbuster sci-fi shooting franchise that established Microsoft's Xbox console and has sold more than 27 million copies worldwide. It's also Bungie's first release since the studio became independent of Microsoft in 2007.
"Halo" is the Harry Potter of video games, a staggering success with devoted fans who can't wait for every new edition, so there's a risk in tinkering with the formula.
Apparently fans are pleased with previews they've seen so far. "ODST" remains the most-anticipated game of the year, with 53 percent of gamers in a Nielsen survey planning to buy the $60 title after it goes on sale Sept. 22.
In previous versions of "Halo," an armored supersoldier called Master Chief blasts his way along fixed routes, battling aliens and uncovering a Wagnerian story about giant rings with awesome powers.
"ODST" picks up the story of the supporting cast — orbital drop shock troopers, the "regular" soldiers who fought alongside Master Chief.
For "the kind of story we want to tell — which is a little bit more human story — they seemed like a really great candidate for a hero in the 'Halo' universe," explained Joseph Staten, writer and creative director.
Staten, who studied theater at Northwestern University and military history and political science at the University of Chicago, said the game has more drama and mystery than before.
"As far as the dialogue goes, we were trying to get a bit of hard-boiled, thriller, femme fatale and square-jawed gumshoe — a little touch of that," he said. "That most clearly comes through in the dialogue between Buck, your squad leader, and Veronica, this shadowy naval intelligence officer."
Structural change
The structure of the game is also different, for "Halo." Instead of trudging along a fairly set path, "ODST" begins in a dark and mostly empty city that players can freely explore, an "open world" model popularized by the "Grand Theft Auto" games.
Players who prefer traditional "Halo" can head directly to sites in the city that trigger "flashbacks," putting them into classic "Halo"-style missions fighting aliens and blowing things up. Clues to the mystery come from playing through these missions.
"We're doing a lot of pretty neat things in terms of mixing it up, introducing some non-linearity, some free exploration," Staten said. "This is also a mystery story so there's a lot more clue-finding and mystery-solving than you would normally find in a game of this kind — nothing that strays too far from the fun 'Halo' experience, but we definitely decided to take a little bit of risk and have some fun with this one."
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